Diablo 3: Fortified Nostalgia or a New Direction?

I’m not sure about you guys but when I think of my first PC game(s), Diablo generally is the first to pop into my head.  Alongside Warcraft, Blizzard’s Diablo franchise has set the standard for delivering intuitive game-play that offers you hours of fun with the cost of just purchasing the game and expansions just once.  If you’ve ever played Diablo 1 or 2 (LOD) then you may know just how successful that game was and why in truth it was so addicting.

When Blizzard first announced Diablo 3 many people had mixed feelings regarding its game-play mechanics.  Diablo 2 was heavily featured on farming, trading, crafting and overall PK (otherwise more formerly known as PvP).  There were set classes all with separate build paths, some more popular and others and those less popular often required an insane amount of gear in order to play competitively.  Though, I think most people would agree that this is what pulled them deeper into the game.  The thrill of grinding baal runs or MF’ing Andariel — it gave you something to work towards.

Now I understand this article is a bit late seeing as Diablo 3 has been out for quite some time now, but why not?  What sparks this sudden reflection on the past you say? Well, it mostly has to do with the direction D3 is headed with the introduction to ‘seasons’ or ‘ladder’s as you may be more familiar with, but it being more PvE orientated.

Perhaps I’m thinking about this all wrong but Diablo (while it was/is primarily a dungeon crawler) was centralized around the idea of gearing to PK.  There were duel games everywhere, clans devoted to PK, tournaments, everything.  Because of this there was a community, and because there was a community — it was fun and encouraged trade and interaction among players.

With respect to how D3 is now, there is very little community and virtually no PvP.  The introduction of the season system is still somewhat relatively new and we can see where it takes us — but most of the core mechanics that made Diablo, well; Diablo is just not there anymore.

I understand some people may think that this is all a bit dramatic, but coming from someone who put years into Diablo before moving onto other games such as WoW; I feel as if there are a lot of others out there who are a little more than let down with the direction D3 is headed.  We were promised PvP around two years ago and they still haven’t implemented it into the game.  What gives?

We’re interested to hear what you guys have to say about where D3 is headed now.  If you’ve played D2 in the past, how do you feel about not having to farm for jah, ith and ber just to form Enigma?  Or what about CoH, Beast & Zerker for WW barbs?  HoJ for Hammerdins?  All of this unique and exhilarating game-play is no longer there with D3.  Instead, they seemed to have adopted  the ‘soulbound’ concept on items like every other game now does.

Let us know what you think, what are some of your hopes and dreams (so to speak) for the future of D3?  We’d love to hear what you have to say.  Until then, friends.  Thanks for reading!

Leave a Reply

Your email address will not be published. Required fields are marked *