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News & Articles

By Tidal
Published: July 2, 2008
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What do you want first? The good news or the bad news? Let’s start with the bad news…

When Patch 2.4.3 goes live, the level 10 twink as we know it will cease to exist. Blizzard has decided to nerf Parry Rating, Block Rating, and Defense Rating- a fatal decision for our sneaky little friends that love to never get hit.

“Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.”
What does this mean? According to WoWwiki.com, the benefit you gain from a certain amount of rating is calculated by dividing the amount of rating by a certain value, depending on your level and the type of rating. For a single point of rating, the formula is:


1/(value*(level-8)/52)=benefit of 1 point of rating.
The value is 1.5 for Defense Rating, 15 for Parry Rating, and 5 for Block Rating. So what the nerf does is that the “level” number changes from whatever it was to 34, meaning you will need more rating for the same benefit.

For example, a level 19 Warrior with a shield that grants 5 Block Rating will yield:
5/(5*(19-8)/52)=4.73% block.
But after the nerf, the benefit he gains will be:
5/(5*(34-8)/52)=2% block.

Also, a level 10 rogue with a dress that grants 15 Defense Rating will yield:
15/(1.5*(10-8)/52)=260 defense.

After the 2.4.3 nerf, the benefit he gains will be reduced to:
15/(1.5*(34-8)/52)=20 defense.

Because level 10 characters used to calculate with very small amounts of rating needed to gain a large benefit (due to the 10-8, instead of 19-8), this nerf hits them the hardest. In fact, it makes it equally hard for them to gain benefit as level 19 characters.


The actual effect of this nerf can be calculated by the change of level values;
(34-8)/(19-8)=2.36, and because the formula is reversed ( it calculates the amount of rating needed for benefit, not the benefit itself) we make it 1/2.36=0.423. This is the multiplier of the nerf, so the amount of nerf is 1-0.423=0.577, 57.7% at level 19.
In the same fashion we find that the amount of nerf at 10 is 1-1/((34-8)/(10-8))=0.923, 92.3%.
Basically, Parry, Block and Defense rating at 19 is not as spectacular anymore, but still useful- whereas these ratings become obsolete at level 10

 

On the bright side, for those who cherish the idea of a level 10 twink, agility still scales excessively for rogues and haste and crit have not been touched.

But a level 10 nerf isn’t the only thing Patch 2.4.3 brings us. In order to stop abuse of mechanisms that calculate depending on what your stats were at the final moment of a spell cast, Blizzard also puts an end to weapon switching. After the patch, when you equip an item, all spells currently casting will be cancelled.

What this comes down to is that you can, for example, no longer equip a healing staff while casting a heal to gain more healing just by having it equipped for a moment. The same goes for other spells, such as a Fireball that could be enhanced by quickly equipping a Pulsating Hydra Heart- now the Fireball will be cancelled upon doing so.
It is expected that most of all, healing classes will be nerfed by this, as switching staves around while healing is a common practice among those classes.

Enough about nerfs for now! There is some good news. Blizzard also brings us a completely unexpected change that will greatly affect battlefields for those who like to twink at 39; Mounts become available at 30!

Apprentice Riding and mounts will be available at level 30 and training will cost a mere 35 gold. This means that you will probably see players mounting up at the start of your next Arathi Basin/Warsong Gulch at 39. Flags will be captured sooner, maneuvering becomes much faster and fleeing players can be chased down on Horse/Elekk/Ram Mechanostrider-back from now on. It is expected that Druids and Shamen will lose much of their advantage as a flag carrier, because it will be easier for other classes to keep up with them.

Random other changes:

“Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.”
This, among things, means that Frost Armor can no longer be dispelled.

“Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.”
If you insist on getting smashed when your BG begins, do a little dance.

“Ranks 1-5 of Revenge have damage ranges instead of fixed damage values (like ranks 6-8.)”
This makes Revenge capable of critting just a little harder.

“Clockwork Rocket Robots fight amongst themselves again...without attacking people in the arena. Well... they’ll blow up other Bots in the arena, but you know what we mean.”
Sorry DontNerfMyRocketBot: they just did. No more non-combat pets that help in combat.

“First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.”
No more double bandaging (by having someone bandage you exactly when you bandage yourself).

 

As you can see, Patch 2.4.3 brings good news and bad news to the Twink community. It all depends on whether or not you see your Rumsey Rum as half empty or half full.

 



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After WotLK is released, what will be the most powerful twink class?

3%
Druid

45.5%
Hunter

3%
Mage

8.1%
None- WotLK will balance classes

10.1%
Paladin

1%
Priest

5.1%
Rogue

10.1%
Shaman

6.1%
Warlock

8.1%
Warrior

Total Votes: 99