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in wsg always keep a stack of shadow protection potion. you can meet a twinked lock anytime and dots are deadly !
in wsg again always keep speed potions to run away from warriors and hunters. if you have a hunter chasing you, wait for the dazed to wear off and drink yor speed pot. or else even non twinked hunters wont let you run.
if you are struck by a hamstring.. earhbind the warr.. try to make some distance (even use speed pot if he wont let you get away) use trinket and run. dont forget to drop fire totems to keep warrior in combat. so he wont charge.
warriors and hunters are most annoying when i carry flag. but a speed pot saves the day. or else only zerging would down a shammy
Use minor recomboblator trinkets when others are in cooldown. use them like potions. dont get upset when they are consumed. carry minumum 3 combolulator with you everytime.
single rogues cant kill a flag carrier twinked shammy. even 3 rogues will be stuck at earthbind. if they try to catch you by using trinkets and sprint, stun them with a bomb and use earthbind again which might be out of CD already.
La la la and for draeneis keep some elixir of giant growth also. get berserk buff then drink elixir. you are a giant mighty shammy! well i love being the terrific big girl smashing gnomez.
Last edited by Maui; 11-24-2008 at 06:20 AM.
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